NODE RUNNER
NODERUNNER
DAILY CONTRACTS

Choose your signal.

Black Glass

Trace0%
Integrity

# Hack▧ Steal↗ Exit
M07

Your run is saved. Security advances only when you act.

Disconnect?

This ends the run and costs one life.

FIELD MANUAL

Get in. Get the data. Get out.

  1. Reach the vault. Hack every firewall layer, then download the data.
  2. Reach the exit and extract.
  3. Each move or skill costs one command. After three commands, enemies move.

Trace rises by 3 / 5 / 7 per cycle on Easy / Normal / Hard. At 100% trace or zero integrity, you lose.

Sentinel guards the vault, then the exit. It moves every second cycle; every cycle on Hard. Hound follows you or your decoy. Each enemy on your node after its turn deals one damage.

Ghost: hidden for two enemy turns (+12 trace). Decoy: lure Hound to your current node (+6 trace). Purge: use a relay once to remove 25 trace.

Keyboard: Tab / Shift+Tab visits every control. Arrow keys select controls in menus; Enter or Space confirms. During a run, arrows or WASD move, 1–3 activate programs, 4 uses the contextual action, and period waits. Escape opens the run menu or goes back. F1 or ? opens this guide. Select a cartridge, then a socket to install it without dragging. On the briefing screen, hold Space for three seconds to jack in from anywhere; release early to cancel. Enter on Jack in starts immediately. On touchscreens, use the directional pad or tap a connected node.

Gamepad (standard Xbox / PlayStation mapping): D-pad or left stick moves / selects. In menus, A / × confirms and B / ○ goes back; LB / L1 and RB / R1 switch sections, triggers scroll long screens. In a run, A / ×, B / ○, X / □, Y / △ activate actions 1–4. RB / R1 waits. Start / Options opens the run menu; Back / Share opens help. Movement and actions require a fresh press, so holding a button cannot spend several turns. Press a controller button once to connect it to your browser.

Five jack-ins and three lives per local day. Starting costs one jack-in; losing or disconnecting costs one life. Progress saves to your server account. The minimap remembers explored routes; hollow nodes are unvisited neighbors. Pulse temporarily reveals the complete network, node types and live enemy positions for six commands (+8 trace, one command to activate). While an intel module is active, its slot becomes Wait. Purging a relay also grants three commands of intel. The countdown advances only on valid actions, never real time.

Daily contracts have rotating conditions and shard recovery objectives. Earn credits by extracting; spend them on modules, the power bus and cosmetic shells in the Market. Equip three modules before a run. A security event occurs every fourth cycle. External decisions are used only when a service is configured; otherwise the local decision model runs.